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WILLIAM C. CULBERTSON

3ds Max Basics for Modeling Video Game Assets, Vol. 1

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​A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process.

​The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.
ISBN-13: 978-1138345065
ISBN-10: 1138345067
426 Pages
​CRC Press
3DS Max Basics, Vol 1: Companion Files
Vol.1: Book Notes and Corrections
Vol.1: Table of Contents
Vol.1: 3DS Max Basics: Vol 1: Blog
Vol.1:​ Teacher Resources
Vol 1: Find on Amazon
Vol 1: Find on iTune Store
Vol 1: Find on CRC Press

3ds Max Basics for Modeling Video Game Assets, Vol. 2

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In Volume 2, you will model, rig and animate characters for the Castle environment you created in Volume 1. Continuing the step-bystep process of Volume 1, this text covers basic character design and construction, unwrapping, texturing and rigging of biped and quadruped characters. The CAT rig is covered for creating custom rigs.

Additionally game movement animations and importing the characters into the game engine Unity are covered in the text. 




​Projected release date: March 10, 2021.

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3DS Max Basics, Vol 2: Companion Files
Vol.2: Book Notes and Corrections
Vol.2: Table of Contents
Vol.2: 3DS Max Basics: Vol 2: Blog
Vol. 2: Teacher Resources
Vol 2: Find on Amazon
Vol. 2: Find on iTune Store
Vol 2: Find on CRC Press
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