3ds Max Basics for Modeling Video Game Assets, Vol. 2
Contents |
Chapter 1 - Character Design
Chapter 2 - Character Modeling: The Knight
Chapter 3 - Rigging Basics
Chapter 4 - Character Modeling: The Warhorse Knight
Chapter 5 - Skin and the CAT Rig
Chapter 6 - Rigging the Warhorse Knight
Chapter 7- Character Modeling: The Dragon
Chapter 8 - Rigging the Dragon
Chapter 9 - Character Animations
Chapter 10 - Exporting to the Game Engine