3ds Max Basics for Modeling Video Game Assets, Vol. 2
Contents |
- Chapter 1 - Character Design
- Chapter 2 - Character Modeling: The Knight
- Chapter 3 - Rigging Basics
- Chapter 4 - Character Modeling: The Warhorse Knight
- Chapter 5 - Skin and the CAT Rig
- Chapter 6 - Rigging the Warhorse Knight
- Chapter 7- Character Modeling: The Dragon
- Chapter 8 - Rigging the Dragon
- Chapter 9 - Character Animations
- Chapter 10 - Exporting to the Game Engine