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WILLIAM C. CULBERTSON
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3ds Max Basics for Modeling Video Game Assets, Vol. 2

Notes, Corrections & Updates

Please refer to this page for known errors or notes found in the test book.
​If you find an error, please let us know so a correction can be made.

NOTE: In some chapters, the publisher removed some of the images and the accompanying "Save" notations. As a result, some "Save" numbers are missing (skips a "Save"). The missing original save files are still in the companion file folders.

ISBN-13: 978-1138345065
ISBN-10: 1138345067
​CRC Press

​Updated 3/15/21

Chapter 1

Chapter 1 Notes and Corrections
       3ds Max 2021 and newer users: Missing Material Editor:
     See Material Editor Note within to access Standard Materials.

​      Also, 
 for 2021 and newer Uses: Update to Exporting Materials in FBX

Chapter 2

Chapter 2 Notes and Corrections
        Two notes posted (both relate to 3ds Max 2022)

Chapter 3

Chapter 3 Notes and Corrections
          No notes posted.

Chapter 4

Chapter 4 Notes and Corrections
        No notes posted.    

Chapter 5

Chapter 5 Notes and Corrections
         No notes posted.

Chapter 6

Chapter 6 Notes and Corrections
          Important correction posted for page 322 / Image 6.34 concerning the Motion Layer 

Chapter 7

Chapter 7 Notes and Corrections
           No notes posted.

Chapter 8

Chapter 8 Notes and Corrections
         No notes posted.

Chapter 9

Chapter 9 Notes and Corrections
         No notes posted.

Chapter 10

Chapter 10 Notes and Corrections
          No notes posted.       
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Link to Autodesk 3ds Max Hot Keys Chart
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