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WILLIAM C. CULBERTSON
Picture

3ds Max Basics for Modeling Video Game Assets, Vol 1

Teacher Resources


​Below are prepared Powerpoints for the first four chapters of the textbook. Beginning with Chapter 5, students should be able to proceed at their own pace without needing the powerpoints and instructor leading them.

Please be sure to check the "Corrections" page for any notes. I'd appreciate any feedback you might have. Please feel free to contact me with any issues or comments.

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3ds_max_basics_-chapter_1_-_intro_to_modeling.pptx
File Size: 33856 kb
File Type: pptx
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3ds_max_basics_-chapter_2_-_the_game_studio.pptx
File Size: 26095 kb
File Type: pptx
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3ds_max_basics_-chapter_3_-_the_curtain_wall.pptx
File Size: 96933 kb
File Type: pptx
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3ds_max_basics_-chapter_4_-_modeling_the_fixed_bridge.pptx
File Size: 132226 kb
File Type: pptx
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