• Whooplah
    • About
    • Blogs >
      • WDW Trash Cans
  • Sculpturelab
    • About
    • Commercial Art >
      • Industrial Sculpture >
        • Disney - Standard Characters
        • Disney - Feature Characters
        • Disney Design Group >
          • Cinema
          • Tree of Life
          • 999 Happy Haunts
          • Disney Studios Pin Box
          • Big Figure Goofy
        • Hasbro
        • Nickelodeon
        • Sesame Street
        • Licensed Characters
        • Action Figures
        • Toys - All Kinds
        • Miniature Scale
        • Large Scale
      • Theme Park & Cruise Ship >
        • Parc Plaza Sesamo, Mexico
        • Hopi Hari, Brazil
        • Disney's Animal Kingdom
        • Splendour of the Seas >
          • Planet Sphere
          • Armillary Sphere
          • Zodiac Sign Reliefs
          • Golfing Gnomes
      • Architectural >
        • New & Restoration
    • Digital Art
    • Relief Sculptures
    • Fine Art >
      • Ceramics
      • Time Works
      • Figurative Work
    • Pont de la Paix
    • Public Art >
      • Garland Columns
      • Ames Circle of Arts >
        • Finished Installation
        • Design
        • Clay Medallions
        • Bronze Castings
        • Creativity Figure
        • Concrete Castings
      • Tampa Centennial Keep >
        • Finished Installation
        • Clays
        • Concrete castings
        • Installation
      • Relics
      • Guilin Harmony
      • Shepard Building >
        • Finished Installation
        • Design
        • Foam and Clay
        • Castings
        • Chronicler No. 2
      • Nature's Trust >
        • Finished Installation
        • Design
        • Installation
        • Clays
      • Salisbury East Ennis Portal
      • Ybor City Medallions >
        • Installed Sculpts
        • Social Medallion
        • Lector Medallion
        • Food Medallion
        • Home Medallion
      • Westshore Medallions >
        • Air
        • Commerce Medallion
        • Water Medallion
        • Community Medallion
      • Timberwolves >
        • Design
        • Clays
        • Installation
        • Installed
      • Puritas Station Promenade >
        • Design
        • Clays
        • Installation
        • Installed Sculpts
      • River Beacons
      • Relics
      • Student Body Promenade >
        • Design
        • Column 1
        • Column 2
        • Column 3
        • Column 4
        • Column 5
        • Installed Sculpts
        • Early Design
      • Muppet Dawn >
        • Muppet Dawn Design
        • Clay Delivery
        • Installation
        • Installed Project
        • Panel 1
        • Panel 2
        • Panel 3
        • Panel 4
        • Panel 5
        • Panel 6
        • Panel 7
        • Panel 8
        • Panel 9
        • Bench Quotes
      • Embassy Suites Bridge
      • Mr. Potato Head
      • Public Art Proposals
  • Pollywog Pond
  • Pollywog Pond Show Episodes
  • Books
  • A Toy Makers Tale
  • News Blog
  • Contact
WILLIAM C. CULBERTSON

New 3ds Max Textbook

7/31/2019

0 Comments

 
Picture
Bill Culbertson has authored a new textbook on computer modeling titled "3ds Max Basics for Modeling Video Game Assets." The book is published by Focal Press a division of Taylor and Francis Publishing.

A textbook for learning 3D modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment. Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.

Key Features:
• The goal of this book is to teach the fundamentals of 3D modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level.
• This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3D modeling.
• Often, teachers are not fully trained in teaching the concepts of 3D modeling. This text, written for self-paced learning helps those instructors.
• Includes instructions and project files for exporting the finished project environment into a 3D game engine, Unity.
• Appendices include additional 3ds Max tool instructions.
• A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.

0 Comments



Leave a Reply.

    View my profile on LinkedIn
Proudly powered by Weebly